No. 01
F1 Showcase
The main body of the car was the most difficult part to model due to its complex shape. Learning Bezier curves for the body opened new techniques that made modeling the trophies easier.
No. 02
Gargantua
The lighting and scenery presented a huge challenge as I experimented purely through curiosity. Figuring out the lighting components through trial and error while reading online resources helped me truly explore Blender.
No. 03
A Lone Lunar Base
Visualizing a futuristic look for the lunar base structures was challenging. Drawing inspiration from the niche game MyColony helped me conceptualize what a futuristic lunar base should have.
No. 04
Lightsaber Study
Getting the lighting right was my biggest challenge. I solved it by spending hours experimenting with every lighting parameter until achieving the desired atmosphere.
No. 05
The Call of the Green Lantern Corps
Making the glare look good for the Green Lantern Ring was most difficult. I fixed this by increasing the threshold and increasing the power of both the Ring and Battery.
No. 06
A Rebel's Reliable Friend
Modeling the X-Wing was the biggest challenge due to its many parts. I identified recognizable shapes—elongated trapezoid body, wider trapezoid wings, cylindrical engines.
No. 07
Beyond the Blood Sea
My biggest challenge was lighting, specifically combining it with objects to make them seem glowing. I solved it by making objects transparent/translucent and placing lights inside them with matching colors.
No. 08
Meowcenary Mishap
My biggest challenge was deciding what scene to create within my time constraints. Choosing to make a Palico as the main character instead of a hunter gave me a smaller scale to work with.
No. 09
A Witch's Study
Getting the lighting correct was my biggest challenge. I wanted varying glows to highlight the mystical theme. Using Cycles with glare effects through compositor nodes achieved the magical glow I envisioned.
No. 10
Wise Wizard of the Lost Tower
Making the wizard staff look 'not wonky' was challenging. I fixed it by correcting the rotations of each extruded face while forming its shape.
No. 11
In Roots and Reverie
Rendering performance was my biggest challenge. I enabled the Simplify feature, set max subdivision to 3, and replaced detailed textures with simpler materials that preserved the melancholic atmosphere.
No. 12
Terrapin Jamboree
Making the grooves in Squirtle's shell was tedious, especially diagonal ones. Making the waterfall shader was difficult—my first time with something that complex. Finding the 'pattern' helped my understanding.
No. 13
Kirby & the Amazing Mirror
Having 4 subjects, I feared the composition would look busy. I solved this by sketching what I wanted the render to look like before modeling anything.
No. 14
A Young Girl Sings a Song
Modeling the complex shapes of the guitar and especially Beat herself was challenging. I didn't know anything about rigging or character modeling prior, so I learned as I went by searching for techniques online.
No. 15
Sabrina Carpenter Short N' Sweet Tour Set
Figuring out the lighting was my biggest challenge since concerts should be lively. Studying reference pictures from concert attendees helped me create different light features and direct them toward objects.
No. 16
Hangout in the Mansion
Outside of modeling objects, the biggest challenge was composition and storytelling. I gathered reference images that fit the mood and scene, then rearranged and decided on the final composition.
No. 17
Jigglypuff's Lullaby
Jigglypuff's ears were the hardest part because making the tip smooth was complicated. I experimented with loop cuts and bevel to make it work.
No. 18
Every Door Opens A Different World
My biggest challenges were fixing the lighting and camera angles because my initial lighting didn't conform to the 3-point lighting requirement. I solved this by testing different light sources and experimenting with their intensity and positions.
No. 19
Rowlet Meme What Do You Want Me to Do
Modeling Groudon's head was my biggest challenge—I didn't know how to model the lines on top of its head. I solved it through trial and error until I found one I liked best.
No. 20
Pac-Man Power Pellet
Deciding on a scene within my 3D modeling capabilities was challenging. I refined the scope through trial and error and applied a Remesh modifier to achieve a consistent voxel look.
No. 21
Super Mario 64: Escape from Bowser's Lethal Lava Castle
My main challenge was figuring out how to evoke the timeless aesthetic vibe of Super Mario 64 for a modern audience. I used nearest neighbor scaling for most objects to emulate an old-school vibe.
No. 22
Closing Down on Checkmate
Arranging lighting to convey the stress of a chess scenario was challenging. Adding an extra red spotlight accentuated the white player's stress.
No. 23
Leon's Guilt
Creating the overall desk similar to Leon's desk from Resident Evil was my biggest challenge. It required several layers of loop cuts, extruding, and bevels. The nameplate was also challenging because of the text.
No. 24
She Has It All Together (She Does Not)
Arranging multiple objects cohesively despite intentional chaos while doing justice to the variety of surface textures was challenging. I worked iteratively, adjusting composition and experimenting with shading until the scene felt balanced.
No. 25
Small World
Adjusting the camera position and zoom was my biggest challenge. I wanted a lot of the scene included but also a close focus on the LEGO figure. I solved it by focusing more on the figure with space on the left to show the environment.
No. 26
Cozy Sunday in My Dream Living Room
Figuring out which lighting worked best and what angles to achieve a calm, minimalist vibe was challenging. Discovering that HDRI lighting looked most realistic, I played with different angles and exposure.
No. 27
Bloom's Room
The biggest challenge wasn't technical modeling but the conceptual part—implementing my idea into something real was difficult. I learned to take it step by step to achieve my vision.
No. 28
Brickyard on Wednesdays
I struggled with what to do for this assignment. My friend suggested recreating our usual Wednesdays at the Brickyard racing Tamiyas. Replicating the messy worktable worked well as I added more clutter.
No. 29
A Record for the Sunset
Achieving proper lighting for a realistic sunset effect was the biggest challenge. I experimented with different light types, colors, and intensities until achieving a suitable lighting setup.
No. 30
Signal Lost
Balancing many different light sources was challenging. I carefully adjusted each light's strength and color temperature, using the TV's emission to cast natural blue-white fill light.
No. 31
Sepia Sierra
Given freedom to create anything, I found the activity challenging. A recent hiking activity provided inspiration. Incorporating a spot light improved the arrangement.
No. 32
Unfinished Memory
From the start I knew lighting would be extremely important. I learned about the composition tab, specifically the glare node, and experimented with different light positions and exposure levels to achieve this exact dream-like foggy effect.
No. 33
Evening Study
It was hard to make the light seem like it is popping out of the lamp. So, I decided to make the top of the lamp slightly transparent, and I put the fill light below its top.
No. 34
Sunlit Morning Kitchen
Modeling the espresso machine due to its complex, non-primitive shape was the biggest challenge. I solved this by being patient and systematically applying foundational extrude, bevel, and loop cut techniques to build the form piece by piece.
No. 35
Cozy Christmas Meeting Room
Setting a lighting style appropriate for the theme was most tedious. Although lighting is fundamental to everything we see, expressing feelings about what I perceive is difficult.
No. 36
The Weight of Academic Pressure
Portraying a student's mental health during stress through static objects was the biggest challenge. I used the Burger Bun to symbolize apathy where basic needs become meaningless, and the Glock to represent intrusive thoughts.
No. 37
Daylight's Departure
Ensuring every modeled item is cohesive and works together was the biggest challenge. Finding different textures, colors, and objects to complete the story I wanted to tell took a lot of time and required thinking about the mood I wanted to convey.
No. 38
My Room
The biggest challenge was putting everything together. Modeling objects is fun, but creating the story of my scene was difficult. I kept stepping back to check my scene and make needed adjustments to ensure I captured the right idea for 'my room.'
No. 39
Oasis
The biggest challenge was deciding what I wanted to do. I initially wanted a pond with vast grassland in a Frutiger Aero aesthetic, but settled for a cave. I liked how it turned out, though I wish I could do better in the future.
No. 40
Busy Afternoon
Modeling the bees was the hardest part. I followed a tutorial for the wings which taught me about array modifiers and making objects follow curves.
No. 41
My Chill PC Setup
The biggest challenge was modeling the curved monitor, as it required extensive use of extrudes, bevels, and loop cuts. I overcame this by analyzing reference images to guide the model's curvature and proportions.
No. 42
Museum of Modern Digital Gadgets
The biggest challenge was thinking about the different things I should do from the scenery to the objects. I solved it by showcasing things I am interested in and doing it in a museum setting.
No. 43
Stalemate
Modeling the top of the rook was the biggest challenge. I attempted using the Boolean modifier but encountered geometry issues. I simplified the design to maintain clean topology while fitting the overall aesthetic.
No. 44
A Gift for a Friend
The coloring of the objects was the biggest challenge. I've never tried texture painting before, so I found tutorials on how to set it up and applied what I learned to multiple objects.
No. 45
Tranquil Pond
Creating realistic water with proper reflections and transparency was the biggest challenge. I experimented with shader nodes to achieve the right balance of clarity and depth.
No. 46
Jezz's Bar
The biggest challenge was setting the scene with lighting. I found references online to determine the best lighting and camera position to create a captivating scene.
No. 47
The Morning Train Ride
I had a general idea but it was hard to visualize what objects I needed and how to frame it. I looked for real life train sceneries on Google for inspiration until I found one I could base my work on.
No. 48
Before the Dinner Rush
Balancing the lighting to capture a Singaporean hawker center right before dinner rush was the biggest challenge. I wanted the sunset to light the building while indoor lights shadow across tables and stalls, requiring extensive trial and error.
No. 49
Shibuya Crossing
The biggest challenge was finding the right positioning for light sources. It was a lot of trial and error until it looked right to me.
No. 50
me rn
The most fun and difficult part was figuring out how to do the lines of code on the computer screen. I didn't want to do it manually, so I learned how to do it procedurally by editing geometry nodes.
No. 51
Midnight Glimpse in The Scholar's Confinement
The biggest challenge was the placement of multiple lighting sources. Deciding the right exposure, strength, and size can determine the interpretability of the work.
No. 52
Late Night at McDonald's
The biggest challenge was figuring out what to make since I didn't have a clear vision. I spent time looking at images online for inspiration and modeling until a clear direction formed. Getting the lighting right took trial and error.
No. 53
Late Night Studies
Creating a late-night study atmosphere with proper lighting and composition was the focus of this scene. The window view of the city skyline adds depth to the environment.